Through discussions with friends from March to April this year, we decided to exercise more frequently. However, this time, we wanted to find a new way to inspire our newly discovered fitness goals.arch to April this year, we decided to exercise more frequently. However, this time, we wanted to find a new way to inspire our newly discovered fitness goals.
What is gamification? This is a process of taking something that already exists, such as the formation of exercise programs and the integration of game mechanics into it, designed to motivate, increase participation and increase loyalty (Schmidt-Kraepelin et al., 2019). In other words, this is a way to turn activities into games.
We will record the exercise process through the wearing of the health bracelet. The more popular Keep software and the mint health of the diet are both applications of gamification and health that I have tried recently. I hope to prove the health promotion effect of gamification through practice.
Keep aims to encourage users to exercise more through the fitness monitoring program. With the help of gamification and the emergence of more technologies, Keep is able to create a product that tracks athletes and sports enthusiasts. It can map the route, running distance, speed and calories burned. Exercise itself can be a game. It includes pre-recorded encouragement information for celebrities and sports celebrities to play games during challenging training or running. Social media connections allow you to share their activities and goals on social platforms to maintain friendly competition and encouragement.
The purpose of gamification: to promote user participation and loyalty training, the persistence of fitness can also be seen as a loyalty training. The original loyalty program relied on users “Burning” their points in exchange for rewards, and the source of their satisfaction was the prizes. Gamification gives them a greater incentive to “Earn” (earn) their points. It is a completely different way of thinking, which will drive them. The factor shifts from outside to inside, and the way of thinking changes from saving points to “Saving money” to “I want more points.” From exclusion to fitness, I want to take an active part in fitness activities(Koivisto and Hamari, 2019).
Today, Americans seem to be less motivated than ever to get up and move A June report from the US Centers for Disease Control and Prevention showed that only about 23% of American adults can achieve the recommended guidelines for muscle strengthening and aerobic exercise (Schmidt-Kraepelin et al., 2020).
According to the annual report “Obesity” of the American Health Trust and Robert Wood Johnson Foundation, 45% of American adults are not sufficiently motivated to obtain the necessary health benefits, including medical care costs as high as $ 117 billion in insufficient physical activity(Cotton and Patel, 2019).
My friend Jewer is no stranger to games. In addition to serving as a senior product manager at HeartRadio Canada, she is also a co-founder and co-editor of Girls on Games, a blog dedicated to video game news and reviews. Therefore, she knows how the need to complete tasks can help drive players to achieve excellent results.
“You really need sustainable change, it boils down to ‘Why am I active?'” How can you help me actively participate in daily life? “Jewer said that before she starts exercising, she will go through some stages of continuous exercise, and then she will lose exercise due to the” crazy work schedule. ” Mayo Clinic’s Prigge added that in order for technology-based fitness solutions to be truly effective, they must participate in the “reasons” that motivate people to be active(Schmidt-Kraepelin et al., 2019).
But when using any of these apps, it is important to remember that we are still exercising, and if we do not follow basic fitness tips, there is still a risk of injury. Understanding common fitness injuries is very important to keep yourself safe and healthy. Now technology is changing the world of sports and physical education (Tolks et al., 2019). As wearable technology and gamification become so standardized, users can track their exercise from start to finish and set goals based on data. Gamify your workout programs and it’s easier to reach them than ever! Because laziness is human nature.
Exercise while playing games. Many people expressed their support, because they are game lovers. However, it is worth discussing that the design of gamification in health management will not benefit every user. It can be easy to lose momentum for a few months in an exercise solution. Therefore, gamification can not only rely on the reward mechanism to stimulate people’s interest in health, but also need to maintain the user’s freshness in order to achieve the ultimate goal of sustained health.
References
COTTON, V. & PATEL, M. S. 2019. Gamification use and design in popular health and fitness mobile applications. American Journal of Health Promotion, 33, 448-451.
KOIVISTO, J. & HAMARI, J. 2019. The rise of motivational information systems: A review of gamification research. International Journal of Information Management, 45, 191-210.
SCHMIDT-KRAEPELIN, M., THIEBES, S., STEPANOVIC, S., METTLER, T. & SUNYAEV, A. Gamification in health behavior change support systems-A synthesis of unintended side effects. Proceedings of the 14th International Conference on Wirtschaftsinformatik, 2019. 1032-1046.
SCHMIDT-KRAEPELIN, M., WARSINSKY, S., THIEBES, S. & SUNYAEV, A. The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies. Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020.
TOLKS, D., SAILER, M., DADACZYNSKI, K., LAMPERT, C., HUBERTY, J., PAULUS, P. & HORSTMANN, D. 2019. ONYA—The Wellbeing Game: How to Use Gamification to Promote Wellbeing. Information, 10, 58.