Health: According to recent discussions and research, “gamified” forms of exercise can increase motivation

Through discussions with friends from March to April this year, we decided to exercise more frequently. However, this time, we wanted to find a new way to inspire our newly discovered fitness goals.arch to April this year, we decided to exercise more frequently. However, this time, we wanted to find a new way to inspire our newly discovered fitness goals.

By myself April 13

What is gamification? This is a process of taking something that already exists, such as the formation of exercise programs and the integration of game mechanics into it, designed to motivate, increase participation and increase loyalty (Schmidt-Kraepelin et al., 2019). In other words, this is a way to turn activities into games.

We will record the exercise process through the wearing of the health bracelet. The more popular Keep software and the mint health of the diet are both applications of gamification and health that I have tried recently. I hope to prove the health promotion effect of gamification through practice.

By myself April 10

Keep aims to encourage users to exercise more through the fitness monitoring program. With the help of gamification and the emergence of more technologies, Keep is able to create a product that tracks athletes and sports enthusiasts. It can map the route, running distance, speed and calories burned. Exercise itself can be a game. It includes pre-recorded encouragement information for celebrities and sports celebrities to play games during challenging training or running. Social media connections allow you to share their activities and goals on social platforms to maintain friendly competition and encouragement.

The purpose of gamification: to promote user participation and loyalty training, the persistence of fitness can also be seen as a loyalty training. The original loyalty program relied on users “Burning” their points in exchange for rewards, and the source of their satisfaction was the prizes. Gamification gives them a greater incentive to “Earn” (earn) their points. It is a completely different way of thinking, which will drive them. The factor shifts from outside to inside, and the way of thinking changes from saving points to “Saving money” to “I want more points.” From exclusion to fitness, I want to take an active part in fitness activities(Koivisto and Hamari, 2019).

By myself April 10   What a beautiful night run

Today, Americans seem to be less motivated than ever to get up and move A June report from the US Centers for Disease Control and Prevention showed that only about 23% of American adults can achieve the recommended guidelines for muscle strengthening and aerobic exercise (Schmidt-Kraepelin et al., 2020).

According to the annual report “Obesity” of the American Health Trust and Robert Wood Johnson Foundation, 45% of American adults are not sufficiently motivated to obtain the necessary health benefits, including medical care costs as high as $ 117 billion in insufficient physical activity(Cotton and Patel, 2019).

My friend Jewer is no stranger to games. In addition to serving as a senior product manager at HeartRadio Canada, she is also a co-founder and co-editor of Girls on Games, a blog dedicated to video game news and reviews. Therefore, she knows how the need to complete tasks can help drive players to achieve excellent results.

By myself April 29  Gamified experience

“You really need sustainable change, it boils down to ‘Why am I active?'” How can you help me actively participate in daily life? “Jewer said that before she starts exercising, she will go through some stages of continuous exercise, and then she will lose exercise due to the” crazy work schedule. ” Mayo Clinic’s Prigge added that in order for technology-based fitness solutions to be truly effective, they must participate in the “reasons” that motivate people to be active(Schmidt-Kraepelin et al., 2019).

But when using any of these apps, it is important to remember that we are still exercising, and if we do not follow basic fitness tips, there is still a risk of injury. Understanding common fitness injuries is very important to keep yourself safe and healthy. Now technology is changing the world of sports and physical education (Tolks et al., 2019). As wearable technology and gamification become so standardized, users can track their exercise from start to finish and set goals based on data. Gamify your workout programs and it’s easier to reach them than ever! Because laziness is human nature.

Exercise while playing games. Many people expressed their support, because they are game lovers. However, it is worth discussing that the design of gamification in health management will not benefit every user. It can be easy to lose momentum for a few months in an exercise solution. Therefore, gamification can not only rely on the reward mechanism to stimulate people’s interest in health, but also need to maintain the user’s freshness in order to achieve the ultimate goal of sustained health.

References

COTTON, V. & PATEL, M. S. 2019. Gamification use and design in popular health and fitness mobile applications. American Journal of Health Promotion, 33, 448-451.

KOIVISTO, J. & HAMARI, J. 2019. The rise of motivational information systems: A review of gamification research. International Journal of Information Management, 45, 191-210.

SCHMIDT-KRAEPELIN, M., THIEBES, S., STEPANOVIC, S., METTLER, T. & SUNYAEV, A. Gamification in health behavior change support systems-A synthesis of unintended side effects.  Proceedings of the 14th International Conference on Wirtschaftsinformatik, 2019. 1032-1046.

SCHMIDT-KRAEPELIN, M., WARSINSKY, S., THIEBES, S. & SUNYAEV, A. The Role of Gamification in Health Behavior Change: A Review of Theory-driven Studies.  Proceedings of the 53rd Hawaii International Conference on System Sciences, 2020.

TOLKS, D., SAILER, M., DADACZYNSKI, K., LAMPERT, C., HUBERTY, J., PAULUS, P. & HORSTMANN, D. 2019. ONYA—The Wellbeing Game: How to Use Gamification to Promote Wellbeing. Information, 10, 58.

The application of gamification elements in education

File Folder Games by File Folder Games (CC BY 2.0)

The contemporary education community has been trying to use video games or game elements in teaching in recent years. The pioneers in this field have tried to improve the quality of education through educational games or gamified teaching methods, but it has always been difficult to be widely promoted for various reasons(Wiggins, 2016). By analyzing the role and status of the two elements of “content” and “mechanism” in video games, we will criticize and analyze how to use gamified elements in education in the future.

The concept of gamified teaching has undergone evolution and controversy. The term gamification began to appear in a large number of production and life applications around 2010. It was not precisely defined at the beginning, nor was it limited to education, but a method of blurring the boundaries between video games and the real world. People who promoted the concept of gamification earlier, such as Brull, expounded it as a means of social transformation, thinking that it has a more prominent prospect in the field of management(Brull and Finlayson, 2016).

Gamification by EI Design USA (CC BY 2.0)

By strictly distinguishing from educational games and gameplay design, the education community has made “gamification” in teaching an independent teaching concept: “Use elements of video games in non-gaming environments (for teaching).” The description of the creator, to a large extent, avoids the defects of educational games, and has the advantages of convenient use, flexibility, low threshold, and easy acceptance by the public.

The use of gamification teaching is also similar to educational games. There are three main aspects: promoting learning motivation, improving cognitive level, and improving behavioral effects. Because gamification has both the advantages of electronic games and the difficulties faced by educational games.

Implementation methods and principles of gamification teaching

The ways of gamification are mainly divided into two categories: reward mechanism and achievement mechanism. Specific methods include: avatar, virtual environment, narrative background, feedback, punishment, ranking, rank and market exchange and economy, clear competition, teammates, communication system, time limit, etc. The targeted goals can be divided into: strengthening learning motivation, strengthening cognitive functions and other psychological abilities, and promoting learning behavior in three aspects. The specific methods of gamification, such as instant reinforcement and rewards, precise difficulty adjustment, etc., are also often used in contemporary teaching practice. Each gamification method has different goals. For example, experience scores and timely feedback mechanisms can improve participants’ self-efficacy, while competition and comparison mechanisms can further promote learning motivation.

children science by UNDP Eurasia (CC BY 2.0)

But gamified instructional design also has principles or conditions that need attention. Although gamification can effectively strengthen motivation, it cannot replace internal motivation. A long-term external reinforcement mechanism may lead to externalization of the engine, which is not conducive to active learning. At the same time, the application background is also an important prerequisite, not all teaching content can be achieved through gamification.

The object itself also needs to have a certain meaning and appeal, otherwise gamification-based design alone cannot maintain the student’s long-term interest(Rabah et al., 2018). In addition, the professional quality of the instructor is also very important, because the behavior control mechanism used needs to be completely controlled by the instructor, not as automated as video game software.

Examination and questioning of gamification

Although it has advantages in theory, gamification in the field of education needs to be tested in terms of actual effectiveness. As mentioned in a series of recent research reports, not all attempts at gamification are effective. Even in the overall effective case, not all students are positively affected, and it is difficult to quantify the positive effect or compare it with other teaching methods. At the same time, there are still many defects in the research design of these applications. How much effect can gamification produce? Or in the end, what expectations should be placed on gamification?

 Despite all kinds of problems, educational games are still a hot topic in the education industry in the future. We cannot exclude video games from the education system because of the risks of video games or the lack of better video games than traditional methods. If video games will become a ubiquitous element in human society, then people need to learn how to adapt to it in social life as early as possible, which is called “game literacy education” in contemporary education.

References

BRULL, S. & FINLAYSON, S. 2016. Importance of gamification in increasing learning. The Journal of Continuing Education in Nursing, 47, 372-375.

RABAH, J., CASSIDY, R. & BEAUCHEMIN, R. Gamification in Education: Real Benefits or Edutainment?  Kidmore End: Academic Conferences International Limited, 2018. 489-496.

WIGGINS, B. E. 2016. An overview and study on the use of games, simulations, and gamification in higher education. International Journal of Game-Based Learning (IJGBL), 6, 18-29.


https://www.youtube.com/watch?v=nYnbapB5Yl8
https://www.youtube.com/watch?v=SWPDYhtX96Y

#ALM201 hashtag!!

Gamification and management

Gamification in business by Baidu (CC BY 2.0)

With the in-depth understanding of the concept of games and the generalized understanding of their connotations, the term gamification was also widely proposed in 2011. DeWinter and others believed that gamification refers to the application of game design mechanisms and game elements to non-games. To achieve the purpose of attracting people to participate in an activity in a situation. The extended meaning of this game is beyond the single entertainment nature, and the value in various fields has been widely excavated(DeWinter et al., 2014). Gamification thinking has been widely used in various fields such as enterprise management, education, Internet, marketing and design and has proved to have a positive effect. Therefore, it is also of practical significance to introduce this management thinking that is still in continuous improvement and expansion into enterprises.

Gamification in business By Timur (CC BY 2.0)

The four core elements of the game are goals, rules, feedback system and voluntary participation. These four core elements construct a complete game environment, and map them to the real space, you can find that these four core elements also have corresponding practical significance in the management field. Employees have clear goals at work, including both organizational goals such as performance and output, as well as individual goals such as salary and promotion. Employees working in an enterprise also need to abide by certain rules, such as the company’s attendance management and promotion system(Swacha, 2015). The feedback comes from the material incentives given by the company and the spiritual and psychological influences given by colleagues. From a micro perspective, this feedback provides employees with motivation to work harder; from a macro perspective, the feedback process is the short-term task a collection of long-term corporate goals.

Collage by Waag (CC BY 2.0)

First, games cannot be equated to work after all. Gamers can choose to quit and join another game after losing interest in one game. For enterprises, employee loyalty and centripetal force are particularly important. The management system can have a lasting effect, and how to continuously motivate employees in different internal and external environments requires these managers to have certain innovative thinking skills.

Second, in the context of the Internet, the idea of informatization and dataization provides channels for investigation, recording, and use of previously undeveloped information. However, there are still many difficulties in designing a gamification management system in enterprises. The content of the work is reasonably quantified into empirical values. How to ensure the application of multiple positions in the system and how to ensure the long-term effectiveness of the system require a careful thinking of a complex talent team with human resource management, game design and development, and knowledge of the position characteristics of media companies And need to apply a large number of mathematical models to ensure the fairness of the system. The human and financial costs invested in the design of the gamification management system also need to be carefully considered by the enterprise.

Third, in the daily use of the gamification management system, due to its instant feedback characteristics, it is necessary to ensure the existence of a certain level of high-level personnel administration management team(Koivisto and Hamari, 2019). Gamification management is not a copy of the game. It is a clever integration of gamification thinking and work. If you lose the characteristics of instant feedback and just play for the game, the effectiveness of the system will be greatly reduced or even cause entertainment overwork. Incentive, on the contrary, harms work efficiency.

Fourth, although it has been discussed above that gamification management thinking has its rationality at the logical, theoretical and practical levels in enterprise management, can the positive experience brought to players by the game mechanism, design framework and game elements be truly transplanted to the media It is still doubtful that enterprises will play a positive role; the differences in knowledge background, acceptance of games, career planning, etc. of different individuals also need to be further considered.

References

RIGBY, C. S. 2015. Gamification and motivation. The gameful world: Approaches, issues, applications, 113-138.

SWACHA, J. 2015. Gamification in knowledge management: motivating for knowledge sharing. Polish Journal of Management Studies, 12.

THIEL, S.-K. & FRöHLICH, P. 2017. Gamification as motivation to engage in location-based public participation? Progress in location-based services 2016. Springer.

Whether it is gamified! Discussion on gamification and motivation.

By myself April 20

The key to gamification lies in how the game elements are organically combined to form a joint force. The key to forming a joint force is to understand the driving force or motivation of the human behavior behind the incentive mechanism. No matter what object you want to gamify, no matter what kind of gamified design you want to do, please stop and think about whether you think this system is interesting and whether you will realize it in the system you designed pleasure.

Think about whether your system can bring changes to users, either conceptually or in action; think about whether your players can feel more fulfilling and better after experiencing the experience you designed More powerful. If not, please see the two suggestions below.

Two suggestions for common misunderstandings when starting to do gamification design:

First consider whether it is necessary to gamify what you are doing. Gamification can be applied to various fields, does not mean that it must be applied to various fields(Rigby, 2015). In some areas where the current model works well, there is no need for gamification. For example, in management, if a gamified management model is used in its entirety, a flat enterprise is more suitable than a pyramid. To do gamification, we must proceed from the needs. First, there is a need to “improve user stickiness” and “to guide users to discover the fun of a certain behavior”, and then we need to specifically consider the gamification program.

Motivation Scrabble by Jeff Djevdet (CC BY 2.0)

Furthermore, consider whether the gamification design you have made is executable. The most troublesome thing about doing gamified design is that many times the designer will make some designs that look very good, but need to exceed the budget for execution. For example, when you want to gamify a course, the usual thought may be to design a game for the course, without considering the time cost and difficulty of execution(Deterding, 2012). In fact, gamification may not be embodied in the final form of the game; as long as the system or rules are carefully designed to guide users to feel fun and achievement in the process, then it is a good gamification design.

Overwhelmed by Ana Morales (CC BY 2.0)

When performing gamification design, we must consider the user needs to experience gamification, and whether users can put gamification design into practice without resorting to too many other factors. Gamification and motivation can be divided into extrinsic motivation and intrinsic motivation. Extrinsic motivation has a limited application environment for human motivation, while intrinsic motivation is the most lasting and effective for human motivation, and intrinsic motivation is a renewable resource(Thiel and Fröhlich, 2017). All gamification needs to do is to establish a good external environment and better tap intrinsic motivation. Of course, it does not mean that gamification completely excludes the role of external motivation. External motivation can be used in less interesting activities, and external motivation can also be internalized to form internal motivation.

References

DETERDING, S. 2012. Gamification: designing for motivation. interactions, 19, 14-17.

DEWINTER, J., KOCUREK, C. A. & NICHOLS, R. 2014. Taylorism 2.0: Gamification, scientific management and the capitalist appropriation of play. Journal of Gaming & Virtual Worlds, 6, 109-127.

KOIVISTO, J. & HAMARI, J. 2019. The rise of motivational information systems: A review of gamification research. International Journal of Information Management, 45, 191-210.

New technologies have transformed A3

The title which I choses was “New technologies have transformed how concepts of ‘reality’ and ‘immersion’ have been traditionally understood.” I think what it means is how new technologies move from immersive old life to modern added intelligent creativity. We’re trying to use technology to help people replace the old things in their lives and integrate their desires. For example, people who trade in their mobile phones for new ones, turn off the lights manually into voice control, and people who used to sweep the floor bent over can now time their vacuum cleaners to clean their rooms. The innovation of new technology changes our life and provides a lot of convenience in our life. Immersive living mode can only keep people stagnant. Without change, there will be no competition, and people are excited about the changes of new technologies.

I went to shopping mall in Chadstone, the surrounding streets of Deakin university and the city, trying to find information about the topic, and looking for inspiration for my video shooting content. I went to the apple store to compare the upgrade of mobile phones, went to the selling point of Samsung mobile phones, and went to JB hi-fi to observe smart appliances and then shoot the resource storage as the content section of video clip. I went to Creative Commons(Garcelon 2009, p.1309)and found five images that compared real and old phones, mailboxes, paper maps and heat. These are typical examples of how our lives evolve, so I think these information points are going to be really interesting.I have a recording at the beginning of every video, so that when other people watch my video, they will not find my recording boring. On the contrary, I will act as a guide to explain what I will do next in each different scene I go to, how I do it is related to my project, and how to make video shoot creatively.I said my title and my name at the beginning, and I have a complete conclusion at the end. At the same time, I added music made by myself in the rest, but I found that I liked music to fit the theme. I downloaded MusicMakerJam, chose popular music and jazz as my selections, played it a few times to see what was best, and turned up the volume to Audio.

I used to think that editing video was the easiest thing to do. The goal was to put all the cuts I wanted to leave under iMovie as candidates.But when I made video and dubbed video, I found it was not an easy job.I couldn’t find a quiet place when I was recording, which made the background noise of my recording and my voice became very weak. When I record for the topic again, I should go home and put on my headphones and see if I have a few minutes to finish.The tricky issues also included the 360-degree wobble of the video subtitles I edited, which made it difficult for me to intercept them, and I knew that when people saw them, they would think I had made some edits that caused the rotation. I thought 7 minutes video was too long and too difficult to shoot, but from the high frequency of each video, I was able to complete the challenge.The reality of open technology is satisfying, as it was in the old days when people didn’t read and collected news on their phones or big screens.

I like to find more problems and quickly correct them when editing, how to overcome the loss caused by problems, and how to solve problems to respond to each challenge bravely. This is where I need to improve. Being unafraid of challenges is my clear goal for now.I believe that I am competent for this course.

Now it seems that my video movement was a little wobbly. During the shooting process, I accidentally covered the shots in smaller areas with my hand, which made video become very blurred. So, the next time I record, I’m going to prepare a stand for my phone and put my upper body in front of the screen. In conclusion, I will try my best to shoot every video and try to show it to others in my blog.

#ALM102DC

References List:

Garcelon M, 2009 “An information commons? Creative Commons and public access to cultural creations, SAGE journals, Vol.11 Issue:8, p.1309 https://journals.sagepub.com/doi/abs/10.1177/1461444809343081

Picture:

“IMG_2907” by Bu Yousef (CC BY-NC 2.0)

https://ccsearch.creativecommons.org/…

“Seattle Times front page feature, 8/31/2011” by Mars Hill Church (CC BY-NC-ND 2.0 ) https://ccsearch.creativecommons.org/…

“Bilbao worldmap” by Ivan Bravo (CC BY-NC-ND 4.0 ) https://ccsearch.creativecommons.org/…

“Falling Cash” by ota_photos (CC BY-SA 2.0)

https://ccsearch.creativecommons.org/…

“2006_0210_192944” by emmiegrn (CC BY-NC-ND 2.0)https://ccsearch.creativecommons.org/…

   Music: By myself

You can check here in WordPress

You can check here inYoutube

You can check here in Twitter

First podcast report

I chose the topic of what positive or negative impact digital media has on the education of students, because I think it is very interesting that digital media can reflect education in so many aspects. In the podcast, I talked about the advantages and disadvantages of using digital media to promote students’ learning and distinguish between right and wrong. I first introduced myself and my favorite topic, so that we would like to have a comprehensive understanding(Kwak, Chih & Lbbs 2009, p.62) of the topic. Secondly, I express the universality of digital media in modern society and the use of digital media can help educate students. Then, I listed the differences in students’ education ondigital media platforms (Hanna, Rohm & Crittenden 2011, p.266).

I searched for this topic through news, books, Google searches, blog posts, and some logical points I observed from Moodle the week before, so it was easier. I also did some research on social media for more experience and inspiration, and to find out more about what digital media have done to educate students and the negative impact it has had.

For a blog, I chose To use music, I point into a Soundcloud page from the Moodle, I point after living Tracks in the Filter results in the choice To listen To the To the modify commercially. I listened to almost every piano piece, and I personally like the brisk and dynamic rhythm(Hyman, Zilli, Paley & Hasselmo 2005, p.744), so I chose a song that can be downloaded after repeated confirmation. Click on the music album info, copy the copyright and name, and write the URL on the reference list so that you can use music with any permission. With music, it’s not just me talking, it’s making podcasts more complete, it’s not boring because of music, and it’s listening to me.Later, I found out the method of using copyright and Creative Commonsin week3, and I paid attention to the work of others.

My challenge was to get my recording to be between four and six minutes, and the second challenge was to get the tone of my voice to sound natural, not tense. I needed time to get over the incoherent language (Kanner 2006, p.245) of the recording. My third challenge was to find the quiet space to perfect my recording, which was clear, but sometimes noisy with wind, birds and the sound of a fire engine. I have to revise it over and over again. However, sometimes my tongue gets stuck and my voice becomes stuttering. To edit my audio using iMovie, I just need to string all the files I recorded into one paragraph and change the format to MP3. And then play it all over again, and I think I really enjoyed editing and adding music, and I recorded it on my phone and then transferred it to my computer.

The solution I got when I read the title was to understand the literal meaning and the deeper meaning. I imagined myself giving a serious speech so that my voice would be stronger, and I would feel more convincing. For audio, I have to be in a place where it’s absolutely quiet, close the Windows at home and record again, so I can get a good result.I thought the recording would be fast, so I just need to talk about my content and add music for exactly 5 minutes. But when I’m making a podcast, I find it really hard. I don’t know if I’m still keen on editing, but by now I think this recording will give me more experience.

#ALM101DC

Click here to reach my Twitter

Click here to reach my Podcast

Click here to reach my WordPress

Click here to reach my Soundcloud music

References List:

  1. Kwak YH, Chih YY & Ibbs C.W, 2009 “Towards a comprehensive Understanding of Public Private Partnerships for Infrastructure Development”, The Regents of the University of California, Vol.51 Edit2, p.62 https://journals.sagepub.com/doi/pdf/10.2307/41166480
  2. Hanna R, Rohm A & Crittenden VL.,2011 “We’re all connected : The power of the social media ecosystem”, ScienceDirect, Vol.54 Issue:3 p.266 https://www.sciencedirect.com/science/article/pii/S0007681311000243
  3. Hyman JM., Zilli EA., Paley Am & Hasselmo ME., 2005 “Media prefrontal cortex cells show dynamic modulation with the hippocampal theta rhythm dependent on behaviour”, Vol.15 Issue:6 p.744 https://onlinelibrary.wiley.com/doi/abs/10.1002/hipo.20106
  4. Kanner L, 2006 “Irrelevant and metaphorical language in early infantile autism”, The American Jornal of Psychiatry, Vol.103 Issue:2 p.245 https://ajp.psychiatryonline.org/doi/abs/10.1176/ajp.103.2.242
  5. Piano by Christopher Miller 37 is licensed under a  Creative Commons License.

Personal detailed interface LIXD1803 #ALM101DC Making social media A2

Interactive mediarefers to the pictures、video、text and positive activities sent out after the creation of a personal blog are fed back through the network platform.(Aissi, Dabbous & Prasad 2006, p.20)This form of home page is suitable for the public.

When I came to Australia, my social software was not only WeChat and microblog, but also some interactive platforms, such as Instagram, where I often took some photos about which restaurant I went to with my friends or posed on which day.

Instagram profileby Lorna Li 

The first thing I do is to set the name of the home page as I like and send it to my WeChat group to remind friends that they can follow me. Then I put Then I changed the blank background to those scenes of scenery or concerts, and those photos I took made me feel very meaningful and interesting. Then I will pay attention to my head picture, I will change my personal picture but only show half of my face, because this can ensure that my personal picture will not be stolen casually and for my own safety.The most serious damage to our portraiture right.(Latto 1996, p.91) As you can see, I’m also always posting pictures on Instagram about the juice ingredients I squeeze on a given day, the variety of hearty late-night snacks I eat, and even a bit of an overview of my shopping.

Online blog or create your own website is to have more space to promote themselves, hope that through which way people will have topics to talk to you, which situation is suitable for their friends. As for me, I think I need to be appreciated more on the Internet, but the reality is nothing. For example, before I share my dynamic or photos to Instagram, I always choose the one with similar facial expressions to update, so that my homepage will have pictures of different scenes. When I was commented that I was beautiful in the photo. I am very happy and grateful, which reflects my cheerful personality. Different from the real life, I want to shape myself into a handsome style.

“Accessories shop and blog by Ilona Selina”by Katerina Burlak, Dmitry Syzonenko, Mikhail Gribkov is licensed under CC BY-NC-ND 4.0

I really like to share my happiness with the people around me, so every time I send pictures or video, I will edit some positive words, hoping that others can be infected by me after seeing them, and can become the beginning of more topics, not only through what I send. When people comment on my posts, I respond quickly with compliments.I always use my mobile phone to log in and connect to my social media. People visit my blog with different moods every day. Most of my friends like to preview with mobile phone like me, but few people are used to using computer to check. Social media is good for building friendships and following big-name bloggers with the same interest. I am always used to chatting with people who like me at the same time, which enriches my range of friends. However, it also helps me form good communication with people who are not easy to meet in real life.

“interactive media” by jungmoon is licensed under CC BY-NC 2.0

As a community platform for us to interact on the Internet, I pay close attention to a restaurant blog named Cafe Republic. On this platform, I can find people who like brunch as much as I do. I can find more themes and good places to have dinner together. We share different landscape photos and take interesting photos together to know more about each other. To maintainthis deep connection, we need to be open, understanding and caring.Through communication, I will find that different people have different views on something. Only by combining these ideas can we make this community more convenient.

In a word, my online identity is flexible and has corresponding changes at any time. As far as I know, my attitude towards life and the way I try to express what I think is very important, because it will decide how much power everyone has on social media. We can pretend that we’re lucky, and we can convince people that the bloggers they see are no different than they are in real life. When we look at ourselves on a 360-degree platform. People never guess until they actually meet me and observe me.  You can see in WordPress and Twitter.

#ALM01DC

References List:

Scholarly Source: 

Aissi, S., Dabbous, N. & Prasad, AR., 2006, Artech House, Norwood, MA, p.20, retrieved 28 April 2019, <http://eds.b.ebscohost.com/eds/detail/detail?vid=1&sid=f45adf7e-a02b-4e7f-8d78-a3b6eebe1e9f%40pdc-v-sessmgr06&bdata=JmF1dGh0eXBlPXNzbyZjdXN0aWQ9ZGVha2luJnNpdGU9ZWRzLWxpdmUmc2NvcGU9c2l0ZQ%3d%3d#AN=deakin.b2540869&db=cat00097a>

Latto, R. 1996, ‘Turning the Other Cheek: Profile Direction in Self-Portraiture’, Empirical Studies of the Arts, vol. 14, no. 1, p.91, retrieved 28 April 2019, <https://journals.sagepub.com/doi/abs/10.2190/198M-911X-PR9G-U18E>

Pictures:

Instagram profileby Lorna Li

“Accessories shop and blog by Ilona Selina” by Katerina Burlak, Dmitry Syzonenko, Mikhail Gribkov  CC BY-NC-ND 4.0

https://ccsearch.creativecommons.org/photos/a59858aa-e8f6-4c46-98bf-33ce760cfa52

“interactive media” by jungmoon is licensed under CC BY-NC 2.0

https://ccsearch.creativecommons.org/photos/12cd564b-cc9f-4e56-8690-c3496c52d63d

Video of New Intelligence A2 #ALM102DC

Artificial intelligence is closely related to life. With the emergence of smart home appliances, wearable devices and intelligent robots, more and more attention has been paid. The Baidu small degree player in be like my home is a case, player Internet connection, the search after sound recognition plays. Robots can replace human labor, 24 hours 7 days non-stop precision work. Driverless cars can identify the road conditions and pick up and deliver goods and people at designated places automatically. So, the video that I’m photographing is mainly to show that apple appliances are also a part of artificial intelligence: recognition of the fingerprint、voice and face. The function of iWatch in video can detect the life information of the human body and make remote medical treatment.

First of all, I am now looking for information related to artificial intelligence on the Internet, in order to obtain relevant technology and functional changes. I think face recognition in smart phones and heart rate monitoring in iWatch are play important role. Then I found a TV that I could control and a cup that needed to be connected to keep the water warm. I went to the store to try and shoot this video. Secondly, I used the software InShot to add all the video sections together and then played them out. I also customized my own cover and title at the front. I cut out the pause part and added the sticker animation and text descriptions of different colors to confirm my views. The function of iWatch on the wall is some item in the artificial intelligence. I took a picture and put it in the video and marked the name. In addition, in video, I added several pages of background to write down the views and phenomena held by each video.I also added special effects and admission, to achieve a good rendering effect. At the end, I will find a picture related to the topic and then reference it. After saving video, I searched SoundCloud website and chose music download without copyright. Music is too long and must be dominated by video time. Artificial intelligence belongs to high-tech and intelligent interworking, so I used a relatively light rhythm. Complete both video and the music download in iMovie.So, the video that we had before is going from left to right, and then we’re going from top to bottom. The lens is LS when shooting environment, MLS and MS when shooting details, and the Angle of lens is eye level and high.I uploaded the full video to YouTube and added photos and the source of music to the description and then commented #ALM02DC.

When shooting video, I still unconsciously generate picture jitter, which makes it difficult to control the absence of other people around, and some sounds that music cannot cover.I dragged video into iMovie to make a content transition, but I split the original video into several pieces.When selecting music, my favorite music does not have the right to download. In this case, I will be ready to fix the bracket of my phone when recording video, and watch video online to learn how to clip in iMovie.And the description can’t be parenthesis, so I put the picture and music website in the comments. You can see in https://lornah7lf.home.blog/

YouTube: https://youtu.be/0WGjDpyBgk0

WordPress:https://lornah7lf.home.blog/2019/04/26/video-of-new-intelligence-a2-alm102dc/

Twitter:https://twitter.com/lornah7lf/status/1122151594638790656?s=21



What I dress everyday A1 #ALM102DC



According to my video, I want to show my creativity of matching clothes and design styles of different brands. I took six pictures and changed six sets of clothes, and each segment displayed a different mood. Everything is suitable for various occasions. I need to wear elastic and loose clothes to the gym, I will wear a skirt with short sleeves to my friend’s birthday party, and I usually wear jeans and a shirt to school. I think every day can help to have a good day and make people more and more confident. This video I mainly want to let more people understand the fashion industry. #ALM102DC

When shooting the video, I should choose a quiet place so that I can hear what I am saying after playing video. I cannot shake my hand when taking pictures, which leads to the blurred picture of video. In my opinion, during the recording of each video, we should pay attention to the expression on our faces and not get too excited. Sometimes I forgot what to say, so I must learn to be flexible. When I shoot is fashion wear video, maybe I have no professional understanding of the style of clothes. I hope this video can make me have the initiative to understand the design sense of different brand culture. I think the selfie video is very necessary, because you can hardly imagine the level of his shooting. If you are worried about the quality of video, you still have to do the recording on a tablet. The video principle of this topic does not have any odd properties, I should mix some funny stories. Finally, I remember another problem was that there was a big gap in the middle of the video. There was no sound but only body movements. So next time I will adjust the setting to keep the volume moderate.

My first fragment is used full shot, in this way, the audience can clearly see my actions and expressions, and also give me a lot of space to express my theme.I used to wear a long skirt after the introduction of wearing a lap, so that the audience can see not bored.I signed the date at the beginning of the video and my match for the day.The second picture in the video shows you around my house, so I turned the lens 180 degrees because I wanted to shoot the whole video in front of the mirror, this seems to belong to mid shot. I wonder to audience know each of my videos is eye level angle.The structure of the video is in accordance with the style of shots moving and exhibiting in turn. Every day, there are different moods and experiences in changing clothes. So, I added sticker animation to enhance the interesting of the video. In my video, everything is the same. Wear clothes that you can pose for when you go shopping. Wear the most loose and elastic clothes when you go to the gym. Since it was shot in the dormitory, I turned on all the lights, which would make the surroundings bright.In the process of editing video, I also added music to adjust the volume of music. As a decoration, you can also hear my introduction.Depending on video brightness, Angle, frequency of movement, lens Settings and locked character frames give the viewer a sense of order, which is usually a technique for shooting vlog. At the end, I’ll say goodbye to the next video, interact with the viewers, and make people look forward to my next video. So, you can see this object in wordpress.

https://twitter.com/lornah7lf/status/1111851684949450752?s=21

https://www.youtube.com/channel/UCHHWQr4kChqlzWssdscsh4g?view_as=subscriber

https://lornah7lf.home.blog

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